I'm just saying these runs unfortunately can't be accepted for obvious reason.įor emulator i highly suggest to apply these rules: If you have a slow PC just go with Nestopia, best choice.Īnyway i'm not able to tell if this was intentional or not. How is it possible that a frontend+FCEUX is faster than just using the emulator alone? So i don't really know what happened here but i had more informations that with the right tweaks is possible to achieve those results on retroarch.Īnd keep in mind this, with an i7 Intel Core it took me about 30 seconds to just load Ducktales 2, vs the instant load from FCEUX. Since he said he's using retroarch because his PC can't handle regular FCEUX i decided to try it, assuming he was using the default settings (FCEUX core of course because that's what he mentioned). I also received some informations about retroarch, which has many features and tweaks to basically delete any kind of lag / input lag if you know how to use it. Plus i used the real japanese cart, but still had the same results as the everdrive, so i didn't record anything. For the emulator i used the EXACT SAME rom file i use on console. I decided to do some comparison on the aforementioned bridge and here's my results. ![]() He said he was using it because his PC can't handle regular FCEUX. Retroarch is a frontend that allows playing multiple emulators with different core. So i asked which emu he was using, and he answered me he was using Retroarch frontend with FCEUX core. As soon as you start pogoing you get the lag. So we just release the dpad for a couple of frames as soon as the bird appears to pass underneath it and go through with almost no lag.Īt first i thought he had found a way to manipulate it, so i tried to replicate it on console. Well, every DT2 runner knows that killing the bird there is a big no no, because its sprite + the falling bridge = a lot of lag. ![]() Then i noticed a specific thing (will post videos): when going over the last falling bridge in Niagara Falls he kills the bird and gets no lag. I watched the run very carefully, and still it seemed strange he could tie a good WR like that with so many mistakes (iron grips here and there, missed webby skip, 4 cycle egypt boss). Yesterday i noticed he claimed to have gotten a very high 9:11, which was re-timed by swordsmankirby to a 9:12.01. Even that run didn't seem to have anything bad, and had a lot of time to save due to various reasons (basically RNG related). Next he submitted a WR for the good ending category. I verified it because my 9:19 still has some time to save due to some outdated strats. Still was beating my previous run by two seconds. I verified it after watching carefully, and i didn't apparently notice anything sketchy, apart from the fact that it had some suboptimal strats and some mistakes / missed skips (example: webby skip). ![]() As you probably noticed all of omkommersind's runs have been removed, so i will make a little backstory about this:ġ month ago the russian runner Omkommersind submitted a new WR in the any% difficult category.
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